With double damage for the passive ability, it can take out the Fortified DDTs on Round 99 with ease, assuming standard blimp health. Pair with Sub Commander for far more effective Pre-Emptive Strike demolition.Ensure defenses can handle the Ceramics underneath, especially on Rounds 81+. Although the Pre-Emptive Strike is extremely powerful at obliterating MOABs that spawn from the entrance, there may be a lot of Ceramics that spawn underneath.Regardless of camo detection, Pre-Emptive Strike will still shoot triggered special missiles to DDTs that come from the entrance.However, that's no longer enough to fully pop even an ordinary DDT by round 138 (which is mostly Fortified DDTs). If boosted by a Sub Commander, the Pre-Emptive Strike missiles will fully pop the Fortified DDTs on round 99.Note that the Pre-Emptive Strike missiles will not be able to fully pop Fortified DDTs and Fortified BFBs, since the Fortified DDTs on round 99 have 1,104 health each and Fortified BFBs have healths ranging from 1,500 to 1,902 depending on the round.The triggered special missiles can be fired at an infinite fire rate, always shooting a missile at every MOAB-class bloon that spawns from the entrance.Starting Round 83, normal BFBs are no longer instantly popped.Note that it leaves the children unharmed. Each missile deals 750 damage, enough to destroy the outer layer of a non-freeplay MOAB, a DDT and a BFB.However, it can struggle against ZOMG-dense rounds, though with a faster First Strike ability this weakness is partially mitigated. Sub Commander combined with Pre-Emptive Strike is an acceptable combo on easier maps, destroying DDTs while providing damage to other bloons. In addition, its high damage missiles make it acceptable at cleaning up after spawning a lot of Super Ceramics. Pre-Emptive Strike near-immediately deals damage to any blimp entering the screen, no matter how many of them. This upgrade's prices (or included crosspath's prices) are affected by the following MK: Military Conscription, Advanced Logistics, Better Sell Deals Strategy Summary Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. However, adding Advanced Intel does not add Camo Prioritization, despite being a potential option for camo detection.Ĭosts Updated as of Version 38.0. When given Advanced Intel, both the darts and missiles can specifically target within the range of any tower on screen, and is capable of detecting Camo Bloons if another tower on screen can. Pre-emptive missiles only target MOAB-class bloons and are targeted with a Pre-Emptive style of attack. First Strike ability missiles target in the same way as ballistic missiles, except are locked on Strong and can attack anywhere on screen. Ballistic missiles are shot in a lobbing style, launching in the air and crashing onto a target according to target priority prior to launching. Strong: Targets the strongest bloon visible within its range.ĭarts are shot in a straight movement and automatically home at bloons with moderate seeking, having a tight seeking curve while traveling but does not make sharp turns.Close: Targets the closest bloon visible within its range. Last: Targets the last bloon visible within its range.First: Targets the first bloon visible within its range.It has multiple types of attacks that are shot in different styles. Pre-Emptive Strike targets bloons using the standard target priorities. Additionally also enhance regular missile damage and speed and decreased ability cooldown. The hull has a mian red color with black bottom, the front of the submarine adds a searchlight and driving deck, and the back of the submarine also has a searchlight.Īdds a passive missile attack that deals 750 damage to any MOAB-class Bloons approaching from entrance. This upgrade completely changes the submarine exterior compared to its previous upgrade, no longer having a visible operating monkey.
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