![]() ![]() You mainly explore the school grounds - or at least a nightmarish reflection of it filled with cartoonish interpretations of Lovecraftian monsters. Where Gylt falters, however, is in how it's played. Still, Sally and Emily come off as genuine children, Sally being a pre-teen and Emily being an actual child, and they feel three-dimensional and multi-faceted, and while simple, the story does end up feeling like the most satisfactory aspect of the overall experience, despite the lack of an innovative premise. ![]() Many of the classrooms and libraries of the school have curious writing on the walls and chalkboards to give you a deeper understanding of the social difficulties plaguing this community, and that has had a tangible effect on both of the girls, albeit in different ways.Īlmost the entirety of the game, however, is played alone, searching for Emily, and so Sally has nobody to expose the narrative to in a naturalistic way. Still, while the main plot only dips its toes in its main themes and leaves a lot of exposition to be desired, it does string the player along in a satisfying fashion, relegating much of its context to environmental storytelling. You wander around the school avoiding monsters, much like the cousins avoided bullies, and as you play Sally learns to cope with her fears and ever so slowly begins to fight back. There's a pretty direct metaphor at play here. It is here that Emily has seemingly been trapped, and so you must rescue your cousin, avoid the horrors looking for you, and also come to terms with the consequences of your actions. Sally sets out to find her but ends up in a nightmarish version of her home town filled with monsters. The majority of its citizens work in a factory in the mountains, and this sleepy community is one day rocked by the disappearance of Emily Kauffman, Sally's cousin. In Gylt you play as Sally, a girl who lives in the sorrowful and isolated mountain city of Bethelwood. We're not criticising the acknowledgement of heroes, but some might find the obvious comparisons here a bit of a stretch. Like Rime, which borrowed a lot of that sense of isolation from Team Ico, this time around it seems as though the Silent Hill universe has been the primary source of inspiration. ![]() First off, Gylt wears its inspiration on its sleeve. Well, answering that is complicated, so let's dive in deeper. Because of this, the pressure is on Tequila Works now, more so than perhaps is warranted considering the game's size and scope, but it has been given the daunting task of being part of the appeal of Stadia, at the very least its exclusive appeal. The game's name is Gylt, and it stands as the sole exclusive reason to buy into Stadia right now, apart from its obvious cloud-based advantages (and possible disadvantages). While Google does have the ambition of creating a wide variety of exclusives in the future in order to sell their new service, as of yet, they've had to buy one from developer Tequila Works, a studio that previously created titles such as Rime and Deadlight. While that might initially sound a lot better than 12 - and it most certainly does - it's still worth pointing out that the vast majority of those titles are old, as in more than six months old. The expanded release is certainly great news.Ĭurrently, there’s no sign of Gylt coming to cloud platforms such as GeForce Now.Stadia is now launching in just a few short hours with 22 launch titles. However, like a few other titles, it was ripped away from players this past January when Stadia closed its doors. Gylt garnered high praise on Stadia, being one of the best titles available at launch and a good exclusive for the platform. GYLT will be available on July 6th on Steam, PlayStation 5, PlayStation 4, Xbox Series and Xbox One. Hide from terrible creatures or confront them as you find your way through the challenges of this wicked world. Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where your nightmares become reality. That same day, the game will also launch on PlayStation 4, PlayStation 5, as well as both Xbox One and Xbox Series X/S. Now, though, Gylt is making its way to PC and consoles.Ĭonfirmed by developer Tequila Works today, Gylt will be heading to PC via Steam on July 6. Following the death of Google Stadia earlier this year, one of the platform’s very first games was left without a home. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |